No entry available for this game era.

Pokédex & Training Data

Classification Plasma Pokémon
Height 0.3 m (0'12")
Weight 0.3 kg (0.7 lbs)
Abilities
EV Yield +1 Sp. Atk
+1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Indeterminate

Pokédex Numbers

Sinnoh (Plat.) #152
Kalos (Mountain) #068
Galar (Sw/Sh) #372
Hisui #194
Paldea (S/V) #310
National #479
Blueberry #041

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
10 Confuse Ray
— 100% 10 Confuses the target.
15 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
20 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
25 Thunder Wave
— 90% 20 Paralyzes the target.
30 Shock Wave
60 — 20 Never misses.
35 Hex
65 100% 10 Has double power if the target has a major status ailment.
40 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
45 Trick
— 100% 10 User and target swap items.
50 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
55 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 — 20 Never misses.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
— 85% 15 Burns the target.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.

Base Stats

Hp 50
Attack 50
Defense 77
Sp. Atk 95
Sp. Def 77
Speed 91
Total 440

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0x
0.5x
2x
0.5x
0.5x
2x
2x
0.5x