No entry available for this game era.

Pokédex & Training Data

Classification Plasma Pokémon
Height 0.3 m (0'12")
Weight 0.3 kg (0.7 lbs)
Abilities
EV Yield +1 Sp. Atk
+1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Indeterminate

Pokédex Numbers

Sinnoh (Plat.) #152
Kalos (Mountain) #068
Galar (Sw/Sh) #372
Hisui #194
Paldea (S/V) #310
National #479
Blueberry #041

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1 Trick
— 100% 10 User and target swap items.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
8 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
15 Double Team
— — 15 Raises the user’s evasion by one stage.
22 Shock Wave
60 — 20 Never misses.
29 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
36 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
43 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
50 Hex
65 100% 10 Has double power if the target has a major status ailment.
57 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
64 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1 Trick
— 100% 10 User and target swap items.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
8 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
15 Double Team
— — 15 Raises the user’s evasion by one stage.
22 Shock Wave
60 — 20 Never misses.
29 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
36 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
43 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
50 Hex
65 100% 10 Has double power if the target has a major status ailment.
57 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
64 Discharge
80 100% 15 Has a 30% chance to paralyze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 50
Attack 65
Defense 107
Sp. Atk 105
Sp. Def 107
Speed 86
Total 520

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
2x
0.5x
0.25x