Sword

One boy’s invention led to the development of many different machines that take advantage of Rotom’s unique capabilities.

Legends Arceus

This bizarre Pokémon appears to be a will-o'-the-wisp powered by electricity. Be wary, as Rotom is both smart and mischievous.

Pokédex Data

Classification Plasma Pokémon
Height 0.3 m (0'12")
Weight 0.3 kg (0.7 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
+1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Double Team
15 Raises the user's evasion by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
10 Confuse Ray
100% 10 Confuses the target.
15 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
20 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
25 Thunder Wave
90% 20 Paralyzes the target.
30 Shock Wave
60 20 Never misses.
35 Hex
65 100% 10 Has double power if the target has a major status ailment.
40 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
45 Trick
100% 10 User and target swap items.
50 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
55 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Double Team
15 Raises the user's evasion by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
10 Confuse Ray
100% 10 Confuses the target.
15 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
20 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
25 Thunder Wave
90% 20 Paralyzes the target.
30 Shock Wave
60 20 Never misses.
35 Hex
65 100% 10 Has double power if the target has a major status ailment.
40 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
45 Trick
100% 10 User and target swap items.
50 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
55 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
6 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
11 Hex
65 100% 10 Has double power if the target has a major status ailment.
18 Thunder Wave
90% 20 Paralyzes the target.
25 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
34 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
43 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM82 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM90 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM93 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR38 Trick
100% 10 User and target swap items.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
BD/SP
Name Class Power Acc. PP Effect
TM43 Volt Switch
70 100% 20 User must switch out after attacking.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 50
Attack 50
Defense 77
Sp. Atk 95
Sp. Def 77
Speed 91
Total 440

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0x
0.5x
2x
0.5x
0.5x
2x
2x
0.5x