Sword
One boy’s invention led to the development of many different machines that take advantage of Rotom’s unique capabilities.
Legends Arceus
This bizarre Pokémon appears to be a will-o'-the-wisp powered by electricity. Be wary, as Rotom is both smart and mischievous.
Pokédex & Training Data
Classification
Plasma Pokémon
Height
0.3 m (0'12")
Weight
0.3 kg (0.7 lbs)
Abilities
EV Yield
+1 Sp. Atk
+1 speed
+1 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
Genderless
Egg Groups
Indeterminate
Pokédex Numbers
Sinnoh (Plat.)
#152
Kalos (Mountain)
#068
Galar (Sw/Sh)
#372
Hisui
#194
Paldea (S/V)
#310
National
#479
Blueberry
#041
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 5 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 10 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 15 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 20 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 25 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 30 | Shock Wave | 60 | — | 20 | Never misses. | |
| 35 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 40 | Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 45 | Trick | — | 100% | 10 | User and target swap items. | |
| 50 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 55 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 5 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 10 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 15 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 20 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 25 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 30 | Shock Wave | 60 | — | 20 | Never misses. | |
| 35 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 40 | Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 45 | Trick | — | 100% | 10 | User and target swap items. | |
| 50 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 55 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Legends: Arceus
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 6 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| 11 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 25 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| 34 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 43 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM23 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM38 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM40 Swift | 60 | — | 20 | Never misses. | |
| TM41 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM77 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| TM80 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM82 Electroweb | 55 | 95% | 15 | Lowers the target’s Speed by one stage. | |
| TM90 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
| TM93 Eerie Impulse | — | 100% | 15 | Lowers the target’s Special Attack by two stages. | |
| TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TR09 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TR38 Trick | — | 100% | 10 | User and target swap items. | |
| TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR68 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| TR80 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| TR81 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TR82 Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM43 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM63 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. | |
| Rising Voltage | 70 | 100% | 20 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
50
Attack
50
Defense
77
Sp. Atk
95
Sp. Def
77
Speed
91
Total
440
Type Defenses
(vs. Gen 6+ rules)