Pachirisu
No entry available for this game era.

Pokédex Data

Classification EleSquirrel Pokémon
Height 0.4 m (1'04")
Weight 3.9 kg (8.6 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 200
Base Friendship 100
Growth Rate medium
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Charm
100% 20 Lowers the target's Attack by two stages.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Endure
10 Prevents the user's HP from lowering below 1 this turn.
19 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
21 Swift
60 20 Never misses.
25 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
29 Sweet Kiss
75% 10 Confuses the target.
33 Thunder Wave
90% 20 Paralyzes the target.
37 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
41 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
49 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM03 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM04 Agility
30 Raises the user's Speed by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM32 Swift
60 20 Never misses.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM72 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM96 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
TM183 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM211 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM227 Alluring Voice
80 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Covet
60 100% 25 Takes the target's item.
Defense Curl
40 Raises user's Defense by one stage.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
Follow Me
20 Redirects the target's single-target effects to the user for this turn.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Tail Whip
100% 30 Lowers the target's Defense by one stage.

Base Stats

Hp 60
Attack 45
Defense 70
Sp. Atk 45
Sp. Def 90
Speed 95
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x