No entry available for this game era.
Pokédex & Training Data
Classification
EleSquirrel Pokémon
Height
0.4 m (1'04")
Weight
3.9 kg (8.6 lbs)
Abilities
- Run Away
- Pickup
- Volt Absorb (Hidden)
EV Yield
+1 speed
Catch Rate
200
Base Friendship
100
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Sinnoh (D/P)
#055
Sinnoh (Plat.)
#055
Kalos (Coastal)
#132
Hisui
#109
Paldea (S/V)
#201
National
#417
Kitakami
#063
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 5 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 9 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 13 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 17 | Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| 19 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |
| 21 | Swift | 60 | — | 20 | Never misses. | |
| 25 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 29 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| 33 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 37 | Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| 41 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 45 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| 49 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM02 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM03 Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM04 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM09 Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM23 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM27 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM48 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM60 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM72 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM96 Eerie Impulse | — | 100% | 15 | Lowers the target’s Special Attack by two stages. | |
| TM102 Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM127 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM136 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
| TM147 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM173 Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| TM183 Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TM205 Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| TM211 Electroweb | 55 | 95% | 15 | Lowers the target’s Speed by one stage. | |
| TM227 Alluring Voice | 80 | 100% | 10 | No effect description available. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Baby Doll Eyes | — | 100% | 30 | Lowers the target’s Attack by one stage. | |
| Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Flatter | — | 100% | 15 | Raises the target’s Special Attack by one stage and confuses the target. | |
| Follow Me | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. |
Base Stats
Hp
60
Attack
45
Defense
70
Sp. Atk
45
Sp. Def
90
Speed
95
Total
405
Type Defenses
(vs. Gen 6+ rules)