Pachirisu
No entry available for this game era.

Pokédex & Training Data

Classification EleSquirrel Pokémon
Height 0.4 m (1'04")
Weight 3.9 kg (8.6 lbs)
Abilities
EV Yield +1 speed
Catch Rate 200
Base Friendship 100
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Fairy

Pokédex Numbers

Sinnoh (D/P) #055
Sinnoh (Plat.) #055
Kalos (Coastal) #132
Hisui #109
Paldea (S/V) #201
National #417
Kitakami #063

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Charm
— 100% 20 Lowers the target’s Attack by two stages.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
19 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
21 Swift
60 — 20 Never misses.
25 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
29 Sweet Kiss
— 75% 10 Confuses the target.
33 Thunder Wave
— 90% 20 Paralyzes the target.
37 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
41 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
49 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM32 Swift
60 — 20 Never misses.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM183 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TM227 Alluring Voice
80 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Covet
60 100% 25 Takes the target’s item.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Follow Me
— — 20 Redirects the target’s single-target effects to the user for this turn.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.

Base Stats

Hp 60
Attack 45
Defense 70
Sp. Atk 45
Sp. Def 90
Speed 95
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x