Pachirisu
No entry available for this game era.

Pokédex Data

Classification EleSquirrel Pokémon
Height 0.4 m (1'04")
Weight 3.9 kg (8.6 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 200
Base Friendship 100
Growth Rate medium
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Charm
100% 20 Lowers the target's Attack by two stages.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Endure
10 Prevents the user's HP from lowering below 1 this turn.
19 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
21 Swift
60 20 Never misses.
25 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
29 Sweet Kiss
75% 10 Confuses the target.
33 Thunder Wave
90% 20 Paralyzes the target.
37 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
41 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
49 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Charm
100% 20 Lowers the target's Attack by two stages.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Endure
10 Prevents the user's HP from lowering below 1 this turn.
19 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
21 Swift
60 20 Never misses.
25 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
29 Sweet Kiss
75% 10 Confuses the target.
33 Thunder Wave
90% 20 Paralyzes the target.
37 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
41 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
49 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Bestow
15 Gives the user's held item to the target.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Covet
60 100% 25 Takes the target's item.
Defense Curl
40 Raises user's Defense by one stage.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
Follow Me
20 Redirects the target's single-target effects to the user for this turn.
Ion Deluge
25 Changes all normal moves to electric moves for the rest of the turn.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Tail Whip
100% 30 Lowers the target's Defense by one stage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
Bestow
15 Gives the user's held item to the target.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Covet
60 100% 25 Takes the target's item.
Defense Curl
40 Raises user's Defense by one stage.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
Follow Me
20 Redirects the target's single-target effects to the user for this turn.
Ion Deluge
25 Changes all normal moves to electric moves for the rest of the turn.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Tail Whip
100% 30 Lowers the target's Defense by one stage.

Base Stats

Hp 60
Attack 45
Defense 70
Sp. Atk 45
Sp. Def 90
Speed 95
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x