Dedenne
No entry available for this game era.

Pokédex & Training Data

Classification Antenna Pokémon
Height 0.2 m (0'08")
Weight 2.2 kg (4.9 lbs)
Abilities
EV Yield +2 speed
Catch Rate 180
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Fairy

Pokédex Numbers

Kalos (Coastal) #110
Alola (US/UM) #291
Paldea (S/V) #200
National #702
Isle of Armor #103

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
5 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
15 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
20 Charm
— 100% 20 Lowers the target’s Attack by two stages.
25 Parabolic Charge
65 100% 20 Heals the user for half the total damage dealt to all targets.
30 Volt Switch
70 100% 20 User must switch out after attacking.
35 Rest
— — 5 User sleeps for two turns, completely healing itself.
35 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
50 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
55 Entrainment
— 100% 15 Copies the user’s ability onto the target.
60 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM139 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM183 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Tearful Look
— — 20 Lowers the target’s Attack and Special Attack by one stage.

Base Stats

Hp 67
Attack 58
Defense 57
Sp. Atk 81
Sp. Def 67
Speed 101
Total 431

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
0x
0.5x