Shroodle
Scarlet

Though usually a mellow Pokémon, it will sink its sharp, poison-soaked front teeth into any that anger it, causing paralysis in the object of its ire.

Violet

To keep enemies away from its territory, it paints markings around its nest using a poisonous liquid that has an acrid odor.

Evolution Chain

shroodle
Shroodle
Level 28
grafaiai
Grafaiai

Pokédex Data

Classification Toxic Mouse Pokémon
Height 0.2 m (0'08")
Weight 0.7 kg (1.5 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
11 Switcheroo
100% 10 User and target swap items.
14 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
18 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
25 U Turn
70 100% 20 User must switch out after attacking.
29 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
33 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
36 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
40 Knock Off
65 100% 20 Target drops its held item.
45 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM13 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM21 Pounce
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM45 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM62 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM175 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM183 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM214 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Copycat
20 Uses the target's last used move.
Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Parting Shot
100% 20 Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.

Base Stats

Hp 40
Attack 65
Defense 35
Sp. Atk 40
Sp. Def 35
Speed 75
Total 290

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0x
0.5x