
Diamond
It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.
Pearl
It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.
Platinum
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
Heartgold/Soulsilver
It’s one of the kinds of Pokémon with electric cheek pouches. It shoots charges from its tail.
Pokédex Data
Classification
EleSquirrel Pokémon
Height
0.4 m (1'04")
Weight
3.9 kg (8.6 lbs)
Game Locations
- Fuego Ironworks Area
- Sinnoh Route 205 East Towards Eterna City
- Sinnoh Route 205 South Towards Floaroma Town
- Valley Windworks Area
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
5 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
9 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
13 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
17 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
21 | Swift | 60 | — | 20 | Never misses. | |
25 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
29 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
33 | Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
37 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
5 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
9 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
13 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
17 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
21 | Swift | 60 | — | 20 | Never misses. | |
25 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
29 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
33 | Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
37 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
5 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
9 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
13 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
17 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
21 | Swift | 60 | — | 20 | Never misses. | |
25 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
29 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
33 | Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
37 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
Base Stats
Hp
60
Attack
45
Defense
70
Sp. Atk
45
Sp. Def
90
Speed
95
Total
405
Type Defenses
(vs. Gen 6+ rules)