Pachirisu
Diamond

It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.

Pearl

It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.

Platinum

A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

Heartgold/Soulsilver

It’s one of the kinds of Pokémon with electric cheek pouches. It shoots charges from its tail.

Pokédex Data

Classification EleSquirrel Pokémon
Height 0.4 m (1'04")
Weight 3.9 kg (8.6 lbs)
Abilities

Game Locations

  • Fuego Ironworks Area
  • Sinnoh Route 205 East Towards Eterna City
  • Sinnoh Route 205 South Towards Floaroma Town
  • Valley Windworks Area

Training

EV Yield +1 speed
Catch Rate 200
Base Friendship 100
Growth Rate medium
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Charm
100% 20 Lowers the target's Attack by two stages.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Endure
10 Prevents the user's HP from lowering below 1 this turn.
21 Swift
60 20 Never misses.
25 Sweet Kiss
75% 10 Confuses the target.
29 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
33 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
37 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Charm
100% 20 Lowers the target's Attack by two stages.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Endure
10 Prevents the user's HP from lowering below 1 this turn.
21 Swift
60 20 Never misses.
25 Sweet Kiss
75% 10 Confuses the target.
29 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
33 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
37 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Charm
100% 20 Lowers the target's Attack by two stages.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Endure
10 Prevents the user's HP from lowering below 1 this turn.
21 Swift
60 20 Never misses.
25 Sweet Kiss
75% 10 Confuses the target.
29 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
33 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
37 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
20 Ally's next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Covet
60 100% 25 Takes the target's item.
Defense Curl
40 Raises user's Defense by one stage.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.

Base Stats

Hp 60
Attack 45
Defense 70
Sp. Atk 45
Sp. Def 90
Speed 95
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x