Hariyama
No entry available for this game era.

Evolution Chain

makuhita
Makuhita
Level 24
hariyama
Hariyama

Pokédex & Training Data

Classification Arm Thrust Pokémon
Height 2.3 m (7'07")
Weight 253.8 kg (559.5 lbs)
Abilities
EV Yield +2 hp
Catch Rate 200
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Hoenn (R/S/E) #049
Kalos (Coastal) #096
Hoenn (OR/AS) #050
Alola (S/M) #057
Alola (US/UM) #069
Paldea (S/V) #117
National #297

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
1 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
10 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
13 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
16 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Knock Off
65 100% 20 Target drops its held item.
22 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
26 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
30 Detect
— — 5 Prevents any moves from hitting the user this turn.
34 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
38 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
42 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
46 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
50 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
54 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
60 Headlong Rush
120 100% 5 No effect description available.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM18 Thief
60 100% 25 Takes the target’s item.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM32 Swift
60 — 20 Never misses.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM64 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM89 Body Press
80 100% 10 No effect description available.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM121 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM167 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM184 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM213 Coaching
— — 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM229 Upper Hand
65 100% 15 No effect description available.

Base Stats

Hp 144
Attack 120
Defense 60
Sp. Atk 40
Sp. Def 60
Speed 50
Total 474

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x