Hariyama
X

It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.

Y

It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.

Omega Ruby

Hariyama practices its straight-arm slaps in any number of locations. One hit of this Pokémon’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.

Alpha Sapphire

Hariyama’s thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokémon bears down and tightens all its muscles, its body becomes as hard as a rock.

Evolution Chain

makuhita
Makuhita
Level 24
hariyama
Hariyama

Pokédex & Training Data

Classification Arm Thrust Pokémon
Height 2.3 m (7'07")
Weight 253.8 kg (559.5 lbs)
Abilities
EV Yield +2 hp
Catch Rate 200
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Hoenn (R/S/E) #049
Kalos (Coastal) #096
Hoenn (OR/AS) #050
Alola (S/M) #057
Alola (US/UM) #069
Paldea (S/V) #117
National #297

Held Items

Game Locations

Kalos Route 11 Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
1 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Vital Throw
70 — 10 Never misses.
13 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
16 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Knock Off
65 100% 20 Target drops its held item.
22 Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
27 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
32 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
37 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
42 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
52 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
57 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
62 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
1 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
13 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
16 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Knock Off
65 100% 20 Target drops its held item.
22 Vital Throw
70 — 10 Never misses.
26 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
30 Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
34 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
38 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
42 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
46 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
50 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
54 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM98 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM98 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 144
Attack 120
Defense 60
Sp. Atk 40
Sp. Def 60
Speed 50
Total 474

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x