Hariyama
X

It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.

Y

It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.

Omega Ruby

Hariyama practices its straight-arm slaps in any number of locations. One hit of this Pokémon’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.

Alpha Sapphire

Hariyama’s thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokémon bears down and tightens all its muscles, its body becomes as hard as a rock.

Evolution Chain

makuhita
Makuhita
Level 24
hariyama
Hariyama

Pokédex Data

Classification Arm Thrust Pokémon
Height 2.3 m (7'07")
Weight 253.8 kg (559.5 lbs)
Abilities

Held Items

Game Locations

  • Kalos Route 11 Area

Training

EV Yield +2 hp
Catch Rate 200
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
1 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Vital Throw
70 10 Never misses.
13 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
16 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Knock Off
65 100% 20 Target drops its held item.
22 Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
27 Belly Drum
10 User pays half its max HP to max out its Attack.
32 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
37 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
42 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
52 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
57 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
62 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
1 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
13 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
16 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Knock Off
65 100% 20 Target drops its held item.
22 Vital Throw
70 10 Never misses.
26 Belly Drum
10 User pays half its max HP to max out its Attack.
30 Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
34 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
38 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
42 Endure
10 Prevents the user's HP from lowering below 1 this turn.
46 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
50 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
54 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM98 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM98 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 144
Attack 120
Defense 60
Sp. Atk 40
Sp. Def 60
Speed 50
Total 474

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x