
No entry available for this game era.
Pokédex Data
Classification
Carefree Pokémon
Height
1.5 m (4'11")
Weight
55.0 kg (121.3 lbs)
Abilities
- Swift Swim
- Rain Dish
- Own Tempo (Hidden)
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
1 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM19 Disarming Voice | 40 | — | 15 | Never misses. | |
TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM56 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM73 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM77 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM88 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM111 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM124 Ice Spinner | 80 | 100% | 15 | No effect description available. | |
TM128 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM137 Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM159 Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
TM194 Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM209 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Teeter Dance | — | 100% | 20 | Confuses the target. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
80
Attack
70
Defense
70
Sp. Atk
90
Sp. Def
100
Speed
70
Total
480
Type Defenses
(vs. Gen 6+ rules)