Squirtle
Diamond/PearlPlatinum

It shelters itself in its shell, then strikes back with spouts of water at every opportunity.

Heartgold

The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.

Soulsilver

The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.

Evolution Chain

squirtle
Squirtle
Level 16
wartortle
Wartortle
Level 36
blastoise
Blastoise

Pokédex Data

Classification Tiny Turtle Pokémon
Height 0.5 m (1'08")
Weight 9.0 kg (19.8 lbs)
Abilities

Game Locations

  • Pallet Town Area

Training

EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Water1

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
10 Withdraw
40 Raises the user's Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
19 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
22 Protect
10 Prevents any moves from hitting the user this turn.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
31 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
34 Rain Dance
5 Changes the weather to rain for five turns.
37 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
10 Withdraw
40 Raises the user's Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
19 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
22 Protect
10 Prevents any moves from hitting the user this turn.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
31 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
34 Iron Defense
15 Raises the user's Defense by two stages.
37 Rain Dance
5 Changes the weather to rain for five turns.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
10 Withdraw
40 Raises the user's Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
19 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
22 Protect
10 Prevents any moves from hitting the user this turn.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
31 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
34 Iron Defense
15 Raises the user's Defense by two stages.
37 Rain Dance
5 Changes the weather to rain for five turns.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mist
30 Protects the user's stats from being changed by enemy moves.
Mud Sport
15 Halves all Electric-type damage.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Refresh
20 Cleanses the user of a burn, paralysis, or poison.
Yawn
10 Target sleeps at the end of the next turn.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mist
30 Protects the user's stats from being changed by enemy moves.
Mud Sport
15 Halves all Electric-type damage.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Refresh
20 Cleanses the user of a burn, paralysis, or poison.
Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 44
Attack 48
Defense 65
Sp. Atk 50
Sp. Def 64
Speed 43
Total 314

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x