
Diamond
Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl
Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum
The spoons clutched in its hands are said to have been created by its psychic powers.
Heartgold
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Soulsilver
Its brain cells multiply continually until it dies. As a result, it remembers everything.
Pokédex Data
Classification
Psi Pokémon
Height
1.5 m (4'11")
Weight
48.0 kg (105.8 lbs)
Abilities
Held Items
Training
EV Yield
+3 Sp. Atk
Catch Rate
50
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
1 | Kinesis | — | 80% | 15 | Lowers the target's accuracy by one stage. | |
16 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
18 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
22 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
24 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
28 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
30 | Recover | — | — | 5 | Heals the user by half its max HP. | |
34 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
36 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
42 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
46 | Trick | — | 100% | 10 | User and target swap items. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
1 | Kinesis | — | 80% | 15 | Lowers the target's accuracy by one stage. | |
16 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
18 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
22 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
24 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
28 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
30 | Recover | — | — | 5 | Heals the user by half its max HP. | |
34 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
36 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
42 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
46 | Trick | — | 100% | 10 | User and target swap items. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
1 | Kinesis | — | 80% | 15 | Lowers the target's accuracy by one stage. | |
16 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
18 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
22 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
24 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
28 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
30 | Recover | — | — | 5 | Heals the user by half its max HP. | |
34 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
36 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
42 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
46 | Trick | — | 100% | 10 | User and target swap items. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM60 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
55
Attack
50
Defense
45
Sp. Atk
135
Sp. Def
95
Speed
120
Total
500
Type Defenses
(vs. Gen 6+ rules)