Roserade
Black/White

Each of its hands contains different toxins, but both hands can jab with near-fatal power.

Black 2/White 2

Luring prey with a sweet scent, it uses poison whips on its arms to poison, bind, and finish off the prey.

Evolution Chain

budew
Budew
😊
High Friendship
at day
roselia
Roselia
shiny-stone shiny stone
roserade
Roserade

Pokédex Data

Classification Bouquet Pokémon
Height 0.9 m (2'11")
Weight 14.5 kg (32.0 lbs)
Abilities

Held Items

Game Locations

  • Lostlorn Forest Area
  • Unova Route 12 Area
  • Unova Victory Road 2 Unknown Area 72

Training

EV Yield +3 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Fairy, Plant

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
1 Magical Leaf
60 20 Never misses.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
1 Magical Leaf
60 20 Never misses.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 60
Attack 70
Defense 65
Sp. Atk 125
Sp. Def 105
Speed 90
Total 515

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x