Manectric
Diamond/PearlPlatinum

It discharges electricity from its mane. It creates a thundercloud overhead to drop lightning bolts.

Heartgold/Soulsilver

Its nest can be found where a thunderbolt hits. It is discharging electricity from its mane.

Evolution Chain

electrike
Electrike
Level 26
manectric
Manectric

Pokédex & Training Data

Classification Discharge Pokémon
Height 1.5 m (4'11")
Weight 40.2 kg (88.6 lbs)
Abilities
EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #079
Kalos (Coastal) #074
Hoenn (OR/AS) #081
Alola (US/UM) #294
Galar (Sw/Sh) #067
National #310

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Howl
— — 40 Raises the user’s Attack by one stage.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Thunder Wave
— 90% 20 Paralyzes the target.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
12 Howl
— — 40 Raises the user’s Attack by one stage.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
37 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
42 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
49 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
54 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
61 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Howl
— — 40 Raises the user’s Attack by one stage.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Thunder Wave
— 90% 20 Paralyzes the target.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
12 Howl
— — 40 Raises the user’s Attack by one stage.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
37 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
42 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
49 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
54 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
61 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Howl
— — 40 Raises the user’s Attack by one stage.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Thunder Wave
— 90% 20 Paralyzes the target.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
12 Howl
— — 40 Raises the user’s Attack by one stage.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
37 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
42 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
49 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
54 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
61 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.

Base Stats

Hp 70
Attack 75
Defense 60
Sp. Atk 105
Sp. Def 60
Speed 105
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x