Manectric

Alternate Forms

manectric
Base
Ultra Sun

Manectric can be found beneath unnatural thunderclouds. People say it can run at the same speed as lightning striking.

Ultra Moon

It stimulates its own muscles with electricity, so it can move quickly. It eases its soreness with electricity, too, so it can recover quickly as well.

Evolution Chain

electrike
Electrike
Level 26
manectric
Manectric

Pokédex Data

Classification Discharge Pokémon
Height 1.5 m (4'11")
Weight 40.2 kg (88.6 lbs)
Abilities

Game Locations

  • Alola Route 12 Area

Training

EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Howl
40 Raises the user's Attack by one stage.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
4 Leer
100% 30 Lowers the target's Defense by one stage.
7 Howl
40 Raises the user's Attack by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
16 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
19 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
24 Bite
60 100% 25 Has a 30% chance to make the target flinch.
30 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
42 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
48 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
54 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
60 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Howl
40 Raises the user's Attack by one stage.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
4 Leer
100% 30 Lowers the target's Defense by one stage.
7 Howl
40 Raises the user's Attack by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
16 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
19 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
24 Bite
60 100% 25 Has a 30% chance to make the target flinch.
30 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
42 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
48 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
54 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
60 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 70
Attack 75
Defense 60
Sp. Atk 105
Sp. Def 60
Speed 105
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x

Mega Manectric

Mega Manectric
Hp 70
Attack 75
Defense 80
Sp. Atk 135
Sp. Def 80
Speed 135
Total 575