Manectric
Black/WhiteBlack 2/White 2

It discharges electricity from its mane. It creates a thundercloud overhead to drop lightning bolts.

Evolution Chain

electrike
Electrike
Level 26
manectric
Manectric

Pokédex & Training Data

Classification Discharge Pokémon
Height 1.5 m (4'11")
Weight 40.2 kg (88.6 lbs)
Abilities
EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #079
Kalos (Coastal) #074
Hoenn (OR/AS) #081
Alola (US/UM) #294
Galar (Sw/Sh) #067
National #310

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Howl
— — 40 Raises the user’s Attack by one stage.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Thunder Wave
— 90% 20 Paralyzes the target.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
12 Howl
— — 40 Raises the user’s Attack by one stage.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
37 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
42 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
49 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
54 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
61 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
66 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Howl
— — 40 Raises the user’s Attack by one stage.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Thunder Wave
— 90% 20 Paralyzes the target.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
12 Howl
— — 40 Raises the user’s Attack by one stage.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
37 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
42 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
49 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
54 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
61 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
66 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 70
Attack 75
Defense 60
Sp. Atk 105
Sp. Def 60
Speed 105
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x