
Diamond/PearlPlatinum
It looks just like a pinecone. Its shell protects it from bird Pokémon that peck it by mistake.
Heartgold
It likes to make its shell thicker by adding layers of tree bark. The additional weight doesn’t bother it.
Soulsilver
It hangs and waits for flying insect prey to come near. It does not move about much on its own.
Pokédex Data
Game Locations
- Eterna Forest Area
- Sinnoh Route 203 Area
- Sinnoh Route 204 North Towards Floaroma Town
- Sinnoh Route 204 South Towards Jubilife City
- Sinnoh Route 210 South Towards Solaceon Town
- Sinnoh Route 229 Area
Training
EV Yield
+1 defense
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
6 | Self Destruct | 200 | 100% | 5 | User faints. | |
9 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
12 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
17 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
20 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
23 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
28 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
31 | Explosion | 250 | 100% | 5 | User faints. | |
34 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
39 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
42 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
6 | Self Destruct | 200 | 100% | 5 | User faints. | |
9 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
12 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
17 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
20 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
23 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
31 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
34 | Explosion | 250 | 100% | 5 | User faints. | |
39 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
42 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
45 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
6 | Self Destruct | 200 | 100% | 5 | User faints. | |
9 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
12 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
17 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
20 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
23 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
31 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
34 | Explosion | 250 | 100% | 5 | User faints. | |
39 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
42 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
45 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Swift | 60 | — | 20 | Never misses. | |
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
Power Trick | — | — | 10 | User swaps Attack and Defense. | |
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Swift | 60 | — | 20 | Never misses. | |
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
Base Stats
Hp
50
Attack
65
Defense
90
Sp. Atk
35
Sp. Def
35
Speed
15
Total
290
Type Defenses
(vs. Gen 6+ rules)