Pineco
Diamond/PearlPlatinum

It looks just like a pinecone. Its shell protects it from bird Pokémon that peck it by mistake.

Heartgold

It likes to make its shell thicker by adding layers of tree bark. The additional weight doesn’t bother it.

Soulsilver

It hangs and waits for flying insect prey to come near. It does not move about much on its own.

Evolution Chain

pineco
Pineco
Level 31
forretress
Forretress

Pokédex & Training Data

Classification Bagworm Pokémon
Height 0.6 m (1'12")
Weight 7.2 kg (15.9 lbs)
Abilities
EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Johto (G/S/C) #093
Johto (HG/SS) #093
Alola (US/UM) #268
Paldea (S/V) #258
National #204

Game Locations

Eterna Forest Area
Sinnoh Route 203 Area
Sinnoh Route 204 North Towards Floaroma Town
Sinnoh Route 204 South Towards Jubilife City
Sinnoh Route 210 South Towards Solaceon Town
Sinnoh Route 229 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
6 Self Destruct
200 100% 5 User faints.
9 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
12 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
17 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
20 Natural Gift
— 100% 15 Power and type depend on the held berry.
23 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
28 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
31 Explosion
250 100% 5 User faints.
34 Iron Defense
— — 15 Raises the user’s Defense by two stages.
39 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
42 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
6 Self Destruct
200 100% 5 User faints.
9 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
12 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
17 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
20 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
23 Natural Gift
— 100% 15 Power and type depend on the held berry.
28 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
31 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
34 Explosion
250 100% 5 User faints.
39 Iron Defense
— — 15 Raises the user’s Defense by two stages.
42 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
45 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
6 Self Destruct
200 100% 5 User faints.
9 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
12 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
17 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
20 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
23 Natural Gift
— 100% 15 Power and type depend on the held berry.
28 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
31 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
34 Explosion
250 100% 5 User faints.
39 Iron Defense
— — 15 Raises the user’s Defense by two stages.
42 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
45 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
— 95% 40 Lowers the target’s Speed by two stages.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Pin Missile
25 95% 20 Hits 2-5 times in one turn.
Reflect
— — 20 Reduces damage from physical attacks by half.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Swift
60 — 20 Never misses.
Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Pin Missile
25 95% 20 Hits 2-5 times in one turn.
Power Trick
— — 10 User swaps Attack and Defense.
Reflect
— — 20 Reduces damage from physical attacks by half.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Swift
60 — 20 Never misses.
Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Base Stats

Hp 50
Attack 65
Defense 90
Sp. Atk 35
Sp. Def 35
Speed 15
Total 290

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x