Pineco
Ruby/Sapphire

PINECO hangs from a tree branch and patiently waits for prey to come along. If the POKéMON is disturbed while eating by someone shaking its tree, it drops down to the ground and explodes with no warning.

Emerald

A PINECO hangs from a tree branch and waits for prey. While eating, if it is disturbed by someone shaking its tree, it falls on the ground and suddenly explodes.

Firered

It hangs and waits for flying-insect prey to come near. It does not move about much on its own.

Leafgreen

It likes to make its shell thicker by adding layers of tree bark. The extra weight doesn’t bother it.

Evolution Chain

pineco
Pineco
Level 31
forretress
Forretress

Pokédex Data

Classification Bagworm Pokémon
Height 0.6 m (1'12")
Weight 7.2 kg (15.9 lbs)
Abilities

Game Locations

  • Hoenn Altering Cave C
  • Hoenn Safari Zone Expansion North
  • Kanto Altering Cave C

Training

EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
10 Prevents any moves from hitting the user this turn.
8 Self Destruct
200 100% 5 User faints.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
29 Bide
10 User waits for two turns, then hits back for twice the damage it took.
36 Explosion
250 100% 5 User faints.
43 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
10 Prevents any moves from hitting the user this turn.
8 Self Destruct
200 100% 5 User faints.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
29 Bide
10 User waits for two turns, then hits back for twice the damage it took.
36 Explosion
250 100% 5 User faints.
43 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
10 Prevents any moves from hitting the user this turn.
8 Self Destruct
200 100% 5 User faints.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
29 Bide
10 User waits for two turns, then hits back for twice the damage it took.
36 Explosion
250 100% 5 User faints.
43 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Pin Missile
25 95% 20 Hits 2-5 times in one turn.
Reflect
20 Reduces damage from physical attacks by half.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Swift
60 20 Never misses.

Base Stats

Hp 50
Attack 65
Defense 90
Sp. Atk 35
Sp. Def 35
Speed 15
Total 290

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x