
Diamond/PearlPlatinum
It attacks using blasts of fire. It creates heat shimmers with intense fire to hide itself.
Heartgold
If its rage peaks, it becomes so hot that anything that touches it will instantly go up in flames.
Soulsilver
It has a secret, devastating move. It rubs its blazing fur together to cause huge explosions.
Pokédex Data
Training
EV Yield
+3 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
1 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
4 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
10 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
20 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
24 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
31 | Swift | 60 | — | 20 | Never misses. | |
35 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
42 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
46 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
53 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
57 | Eruption | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
1 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
4 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
10 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
20 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
24 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
31 | Swift | 60 | — | 20 | Never misses. | |
35 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
42 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
46 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
53 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
57 | Eruption | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
1 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
6 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
10 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
20 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
24 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
31 | Swift | 60 | — | 20 | Never misses. | |
35 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
42 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
46 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
53 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
57 | Eruption | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Diamond/Pearl
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Blast Burn | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Blast Burn | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Blast Burn | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
78
Attack
84
Defense
78
Sp. Atk
109
Sp. Def
85
Speed
100
Total
534
Type Defenses
(vs. Gen 6+ rules)