Chikorita
Black/WhiteBlack 2/White 2

It uses the leaf on its head to determine the temperature and humidity. It loves to sunbathe.

Evolution Chain

chikorita
Chikorita
Level 16
bayleef
Bayleef
Level 32
meganium
Meganium

Pokédex Data

Classification Leaf Pokémon
Height 0.9 m (2'11")
Weight 6.4 kg (14.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Plant

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
9 Poison Powder
75% 35 Poisons the target.
12 Synthesis
5 Heals the user by half its max HP. Affected by weather.
17 Reflect
20 Reduces damage from physical attacks by half.
20 Magical Leaf
60 20 Never misses.
23 Natural Gift
100% 15 Power and type depend on the held berry.
28 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
31 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
34 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
39 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
42 Aromatherapy
5 Cures the entire party of major status effects.
45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
9 Poison Powder
75% 35 Poisons the target.
12 Synthesis
5 Heals the user by half its max HP. Affected by weather.
17 Reflect
20 Reduces damage from physical attacks by half.
20 Magical Leaf
60 20 Never misses.
23 Natural Gift
100% 15 Power and type depend on the held berry.
28 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
31 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
34 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
39 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
42 Aromatherapy
5 Cures the entire party of major status effects.
45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Black 2/White 2
Name Class Power Acc. PP Effect
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Aromatherapy
5 Cures the entire party of major status effects.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Grass Whistle
55% 15 Puts the target to sleep.
Heal Pulse
10 Heals the target for half its max HP.
Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Nature Power
20 Uses a move which depends upon the terrain.
Refresh
20 Cleanses the user of a burn, paralysis, or poison.
Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

Base Stats

Hp 45
Attack 49
Defense 65
Sp. Atk 49
Sp. Def 65
Speed 45
Total 318

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x