
Diamond
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Heartgold
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Soulsilver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Pokédex Data
Classification
Barrier Pokémon
Height
1.3 m (4'03")
Weight
54.5 kg (120.2 lbs)
Abilities
Held Items
Leppa Berry
5%
Game Locations
- Johto Safari Zone Zone Forest
- Kanto Sea Route 21 Area
- Sinnoh Route 218 Area
- Sinnoh Route 222 Area
Training
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
1 | Magical Leaf | 60 | — | 20 | Never misses. | |
1 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
1 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
4 | Copycat | — | — | 20 | Uses the target's last used move. | |
8 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
11 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
15 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
18 | Mimic | — | — | 10 | Copies the target's last used move. | |
22 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
29 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
32 | Recycle | — | — | 10 | User recovers the item it last used up. | |
36 | Trick | — | 100% | 10 | User and target swap items. | |
39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Role Play | — | — | 10 | Copies the target's ability. | |
46 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
50 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
1 | Magical Leaf | 60 | — | 20 | Never misses. | |
1 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
1 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
4 | Copycat | — | — | 20 | Uses the target's last used move. | |
8 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
11 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
15 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
18 | Mimic | — | — | 10 | Copies the target's last used move. | |
22 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
29 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
32 | Recycle | — | — | 10 | User recovers the item it last used up. | |
36 | Trick | — | 100% | 10 | User and target swap items. | |
39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Role Play | — | — | 10 | Copies the target's ability. | |
46 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
50 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
1 | Magical Leaf | 60 | — | 20 | Never misses. | |
1 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
1 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
4 | Copycat | — | — | 20 | Uses the target's last used move. | |
8 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
11 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
15 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
18 | Mimic | — | — | 10 | Copies the target's last used move. | |
22 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
29 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
32 | Recycle | — | — | 10 | User recovers the item it last used up. | |
36 | Trick | — | 100% | 10 | User and target swap items. | |
39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Role Play | — | — | 10 | Copies the target's ability. | |
46 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
50 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM60 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Teeter Dance | — | 100% | 20 | Confuses the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Teeter Dance | — | 100% | 20 | Confuses the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
Base Stats
Hp
40
Attack
45
Defense
65
Sp. Atk
100
Sp. Def
120
Speed
90
Total
460
Type Defenses
(vs. Gen 6+ rules)