Sword
The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
Legends Arceus
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
Pokédex Data
Classification
Barrier Pokémon
Height
1.3 m (4'03")
Weight
54.5 kg (120.2 lbs)
Abilities
- Soundproof
- Filter
- Technician (Hidden)
Held Items
None in this generation.
Training
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
1 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
1 | Copycat | — | — | 20 | Uses the target's last used move. | |
1 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
1 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
1 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
1 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
12 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
16 | Role Play | — | — | 10 | Copies the target's ability. | |
20 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
24 | Recycle | — | — | 10 | User recovers the item it last used up. | |
28 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
32 | Mimic | — | — | 10 | Copies the target's last used move. | |
36 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
36 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
36 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
40 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
44 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
48 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
52 | Teeter Dance | — | 100% | 20 | Confuses the target. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
1 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
1 | Copycat | — | — | 20 | Uses the target's last used move. | |
1 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
1 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
1 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
1 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
12 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
16 | Role Play | — | — | 10 | Copies the target's ability. | |
20 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
24 | Recycle | — | — | 10 | User recovers the item it last used up. | |
28 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
32 | Mimic | — | — | 10 | Copies the target's last used move. | |
36 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
36 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
36 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
40 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
44 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
48 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
52 | Teeter Dance | — | 100% | 20 | Confuses the target. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
6 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
11 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
18 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
25 | Mimic | — | — | 10 | Copies the target's last used move. | |
34 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
46 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM03 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM05 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM10 Magical Leaf | 60 | — | 20 | Never misses. | |
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM19 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM29 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM60 Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
TM61 Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
TM63 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM71 Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
TM72 Magic Room | — | — | 10 | Negates held items for five turns. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM89 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
TM91 Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
TM92 Mystical Fire | 75 | 100% | 10 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TR09 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR14 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR25 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR29 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR38 Trick | — | 100% | 10 | User and target swap items. | |
TR40 Skill Swap | — | — | 10 | User and target swap abilities. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR68 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TR81 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TR82 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM21 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM63 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Magic Room | — | — | 10 | Negates held items for five turns. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |
Teeter Dance | — | 100% | 20 | Confuses the target. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
Trick | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
40
Attack
45
Defense
65
Sp. Atk
100
Sp. Def
120
Speed
90
Total
460
Type Defenses
(vs. Gen 6+ rules)