Ultra Sun
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Ultra Moon
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Lets Go Pikachu/Lets Go Eevee
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Pokédex & Training Data
Classification
Barrier Pokémon
Height
1.3 m (4'03")
Weight
54.5 kg (120.2 lbs)
Abilities
- Soundproof
- Filter
- Technician (Hidden)
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Kanto (R/B/Y)
#122
Johto (G/S/C)
#156
Sinnoh (D/P)
#095
Sinnoh (Plat.)
#095
Johto (HG/SS)
#158
Kalos (Coastal)
#114
Alola (US/UM)
#060
Galar (Sw/Sh)
#365
Hisui
#077
National
#122
Crown Tundra
#011
Held Items
None in this generation.
Game Locations
Hauoli City Shopping District
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 1 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 1 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
| 1 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| 1 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
| 1 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
| 1 | Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
| 4 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 8 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 11 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 15 | Mimic | — | — | 10 | Copies the target’s last used move. | |
| 15 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| 18 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 22 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 29 | Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 32 | Recycle | — | — | 10 | User recovers the item it last used up. | |
| 36 | Trick | — | 100% | 10 | User and target swap items. | |
| 39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 43 | Role Play | — | — | 10 | Copies the target’s ability. | |
| 46 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 50 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 1 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 1 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
| 1 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| 1 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
| 1 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
| 1 | Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
| 4 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 8 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 11 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 15 | Mimic | — | — | 10 | Copies the target’s last used move. | |
| 15 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| 18 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 22 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 22 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 29 | Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 32 | Recycle | — | — | 10 | User recovers the item it last used up. | |
| 36 | Trick | — | 100% | 10 | User and target swap items. | |
| 39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 43 | Role Play | — | — | 10 | Copies the target’s ability. | |
| 46 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 50 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
Let's Go
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 6 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 10 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 16 | Mimic | — | — | 10 | Copies the target’s last used move. | |
| 20 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| 26 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 30 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 36 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 36 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 40 | Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 46 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Let's Go
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM02 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM03 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM04 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM06 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM08 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| TM16 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM21 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TM23 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM31 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM32 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM33 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM35 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM40 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM43 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM45 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM59 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Magic Room | — | — | 10 | Negates held items for five turns. | |
| Recycle | — | — | 10 | User recovers the item it last used up. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Skill Swap | — | — | 10 | User and target swap abilities. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Confuse Ray | — | 100% | 10 | Confuses the target. | |
| Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Magic Room | — | — | 10 | Negates held items for five turns. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |
| Teeter Dance | — | 100% | 20 | Confuses the target. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Confuse Ray | — | 100% | 10 | Confuses the target. | |
| Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Magic Room | — | — | 10 | Negates held items for five turns. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |
| Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
| Teeter Dance | — | 100% | 20 | Confuses the target. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
Base Stats
Hp
40
Attack
45
Defense
65
Sp. Atk
100
Sp. Def
120
Speed
90
Total
460
Type Defenses
(vs. Gen 6+ rules)