
Gold
A skilled mime from birth, it gains the ability to create invisi ble objects as it matures.
Silver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Pokédex Data
Classification
Barrier Pokémon
Height
1.3 m (4'03")
Weight
54.5 kg (120.2 lbs)
Abilities
N/A in Gen II
Held Items
None in this generation.
Game Locations
- Kanto Sea Route 21 Area
Training
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
11 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
16 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
21 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
26 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
26 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
31 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
36 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
41 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
46 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
11 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
16 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
21 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
26 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
26 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
31 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
36 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
41 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
46 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
TM09 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Mimic | — | — | 10 | Copies the target's last used move. |
Base Stats
Hp
40
Attack
45
Defense
65
Sp. Atk
100
Sp. Def
120
Speed
90
Total
460
Type Defenses
(vs. Gen 6+ rules)