Gold
A skilled mime from birth, it gains the ability to create invisi ble objects as it matures.
Silver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Pokédex & Training Data
Classification
Barrier Pokémon
Height
1.3 m (4'03")
Weight
54.5 kg (120.2 lbs)
Abilities
N/A in Gen II
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Kanto (R/B/Y)
#122
Johto (G/S/C)
#156
Sinnoh (D/P)
#095
Sinnoh (Plat.)
#095
Johto (HG/SS)
#158
Kalos (Coastal)
#114
Alola (US/UM)
#060
Galar (Sw/Sh)
#365
Hisui
#077
National
#122
Crown Tundra
#011
Held Items
None in this generation.
Game Locations
Kanto Sea Route 21 Area
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 11 | Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 16 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 21 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 26 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 26 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 31 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 36 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 41 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 46 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 11 | Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 16 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 21 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 26 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 26 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 31 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 36 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 41 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 46 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| TM09 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| Mimic | — | — | 10 | Copies the target’s last used move. |
Base Stats
Hp
40
Attack
45
Defense
65
Sp. Atk
100
Sp. Def
120
Speed
90
Total
460
Type Defenses
(vs. Gen 6+ rules)