Slowking
Ruby/Sapphire

SLOWKING undertakes research every day in an effort to solve the mysteries of the world. However, this POKéMON apparently forgets everything it has learned if the SHELLDER on its head comes off.

Emerald

It undertakes research every day to solve the mysteries of the world. However, it apparently forgets everything if the SHELLDER on its head comes off.

Firered

When its head was bitten, toxins entered SLOWPOKE’s head and unlocked an extraordinary power.

Leafgreen

It has incredible intellect and intuition. Whatever the situation, it remains calm and collected.

Evolution Chain

slowpoke
Slowpoke
Level 37
slowbro
Slowbro
🔄
Trade
holding kings rock
slowking
Slowking

Pokédex Data

Classification Royal Pokémon
Height 2.0 m (6'07")
Weight 79.5 kg (175.3 lbs)
Abilities

Held Items

Training

EV Yield +2 Sp. Def
Catch Rate 70
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster, Water1

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Yawn
10 Target sleeps at the end of the next turn.
6 Growl
100% 40 Lowers the target's Attack by one stage.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
20 Confusion
50 100% 25 Has a 10% chance to confuse the target.
29 Disable
100% 20 Disables the target's last used move for 1-8 turns.
34 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
43 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
48 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Yawn
10 Target sleeps at the end of the next turn.
6 Growl
100% 40 Lowers the target's Attack by one stage.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
20 Confusion
50 100% 25 Has a 10% chance to confuse the target.
29 Disable
100% 20 Disables the target's last used move for 1-8 turns.
34 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
43 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
48 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Yawn
10 Target sleeps at the end of the next turn.
6 Growl
100% 40 Lowers the target's Attack by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Confusion
50 100% 25 Has a 10% chance to confuse the target.
24 Disable
100% 20 Disables the target's last used move for 1-8 turns.
29 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
36 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
47 Psych Up
10 Discards the user's stat changes and copies the target's.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Skill Swap
10 User and target swap abilities.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 95
Attack 75
Defense 80
Sp. Atk 100
Sp. Def 110
Speed 30
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x