
Ruby
BANETTE generates energy for laying strong curses by sticking pins into its own body. This POKéMON was originally a pitiful plush doll that was thrown away.
Sapphire
A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as BANETTE. The POKéMON’s energy would escape if it were to ever open its mouth.
Emerald
An abandoned plush doll became this POKéMON. They are said to live in garbage dumps and wander about in search of the children that threw them away.
Firered/Leafgreen
Strong feelings of hatred turned a puppet into a POKéMON. If it opens its mouth, its cursed energy escapes.
Pokédex Data
Classification
Marionette Pokémon
Height
1.1 m (3'07")
Weight
12.5 kg (27.6 lbs)
Held Items
Spell Tag
5%
Game Locations
- Sky Pillar 1f
- Sky Pillar 3f
- Sky Pillar 5f
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
35
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
1 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
8 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
13 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
20 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
25 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
32 | Will O Wisp | — | 85% | 15 | Burns the target. | |
39 | Feint Attack | 60 | — | 20 | Never misses. | |
48 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
55 | Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
64 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
1 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
8 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
13 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
20 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
25 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
32 | Will O Wisp | — | 85% | 15 | Burns the target. | |
39 | Feint Attack | 60 | — | 20 | Never misses. | |
48 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
55 | Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
64 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
1 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
8 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
13 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
20 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
25 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
32 | Will O Wisp | — | 85% | 15 | Burns the target. | |
39 | Feint Attack | 60 | — | 20 | Never misses. | |
48 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
55 | Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
64 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Base Stats
Hp
64
Attack
115
Defense
65
Sp. Atk
83
Sp. Def
63
Speed
65
Total
455
Type Defenses
(vs. Gen 6+ rules)