Banette
Ruby

BANETTE generates energy for laying strong curses by sticking pins into its own body. This POKéMON was originally a pitiful plush doll that was thrown away.

Sapphire

A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as BANETTE. The POKéMON’s energy would escape if it were to ever open its mouth.

Emerald

An abandoned plush doll became this POKéMON. They are said to live in garbage dumps and wander about in search of the children that threw them away.

Firered/Leafgreen

Strong feelings of hatred turned a puppet into a POKéMON. If it opens its mouth, its cursed energy escapes.

Evolution Chain

shuppet
Shuppet
Level 37
banette
Banette

Pokédex Data

Classification Marionette Pokémon
Height 1.1 m (3'07")
Weight 12.5 kg (27.6 lbs)
Abilities

Held Items

Game Locations

  • Sky Pillar 1f
  • Sky Pillar 3f
  • Sky Pillar 5f

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 35
Growth Rate fast
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Night Shade
100% 15 Inflicts damage equal to the user's level.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Knock Off
65 100% 20 Target drops its held item.
8 Screech
85% 40 Lowers the target's Defense by two stages.
13 Night Shade
100% 15 Inflicts damage equal to the user's level.
20 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
25 Spite
100% 10 Lowers the PP of the target's last used move by 4.
32 Will O Wisp
85% 15 Burns the target.
39 Feint Attack
60 20 Never misses.
48 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
55 Snatch
10 Steals the target's move, if it's self-targeted.
64 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Night Shade
100% 15 Inflicts damage equal to the user's level.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Knock Off
65 100% 20 Target drops its held item.
8 Screech
85% 40 Lowers the target's Defense by two stages.
13 Night Shade
100% 15 Inflicts damage equal to the user's level.
20 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
25 Spite
100% 10 Lowers the PP of the target's last used move by 4.
32 Will O Wisp
85% 15 Burns the target.
39 Feint Attack
60 20 Never misses.
48 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
55 Snatch
10 Steals the target's move, if it's self-targeted.
64 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Night Shade
100% 15 Inflicts damage equal to the user's level.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Knock Off
65 100% 20 Target drops its held item.
8 Screech
85% 40 Lowers the target's Defense by two stages.
13 Night Shade
100% 15 Inflicts damage equal to the user's level.
20 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
25 Spite
100% 10 Lowers the PP of the target's last used move by 4.
32 Will O Wisp
85% 15 Burns the target.
39 Feint Attack
60 20 Never misses.
48 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
55 Snatch
10 Steals the target's move, if it's self-targeted.
64 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 64
Attack 115
Defense 65
Sp. Atk 83
Sp. Def 63
Speed 65
Total 455

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x