Anorith
Ruby

ANORITH was regenerated from a prehistoric fossil. This primitive POKéMON once lived in warm seas. It grips its prey firmly between its two large claws.

Sapphire

ANORITH is said to be a type of POKéMON predecessor, with eight wings at the sides of its body. This POKéMON swam in the primordial sea by undulating these eight wings.

Emerald

It was resurrected from a fossil using the power of science. It swims by undulating the eight wings at its sides. They were feet that adapted to life in the sea.

Firered/Leafgreen

It is a kind of POKéMON progenitor. It uses its extending claws to catch prey hiding among rocks on the seafloor.

Evolution Chain

anorith
Anorith
Level 40
armaldo
Armaldo

Pokédex Data

Classification Old Shrimp Pokémon
Height 0.7 m (2'04")
Weight 12.5 kg (27.6 lbs)
Abilities

Game Locations

  • Rustboro City Area

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
7 Harden
30 Raises the user's Defense by one stage.
13 Mud Sport
15 Halves all Electric-type damage.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
31 Protect
10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
43 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
49 Slash
70 100% 20 Has an increased chance for a critical hit.
55 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
7 Harden
30 Raises the user's Defense by one stage.
13 Mud Sport
15 Halves all Electric-type damage.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
31 Protect
10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
43 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
49 Slash
70 100% 20 Has an increased chance for a critical hit.
55 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
7 Harden
30 Raises the user's Defense by one stage.
13 Mud Sport
15 Halves all Electric-type damage.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
31 Protect
10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
43 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
49 Slash
70 100% 20 Has an increased chance for a critical hit.
55 Rock Blast
25 90% 10 Hits 2-5 times in one turn.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Knock Off
65 100% 20 Target drops its held item.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 45
Attack 95
Defense 50
Sp. Atk 40
Sp. Def 50
Speed 75
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x