Anorith
Ruby

ANORITH was regenerated from a prehistoric fossil. This primitive POKéMON once lived in warm seas. It grips its prey firmly between its two large claws.

Sapphire

ANORITH is said to be a type of POKéMON predecessor, with eight wings at the sides of its body. This POKéMON swam in the primordial sea by undulating these eight wings.

Emerald

It was resurrected from a fossil using the power of science. It swims by undulating the eight wings at its sides. They were feet that adapted to life in the sea.

Firered/Leafgreen

It is a kind of POKéMON progenitor. It uses its extending claws to catch prey hiding among rocks on the seafloor.

Evolution Chain

anorith
Anorith
Level 40
armaldo
Armaldo

Pokédex & Training Data

Classification Old Shrimp Pokémon
Height 0.7 m (2'04")
Weight 12.5 kg (27.6 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Water3

Pokédex Numbers

Hoenn (R/S/E) #135
Hoenn (OR/AS) #140
Alola (US/UM) #233
National #347
Crown Tundra #185

Game Locations

Rustboro City Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
7 Harden
— — 30 Raises the user’s Defense by one stage.
13 Mud Sport
— — 15 Halves all Electric-type damage.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
31 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
43 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
49 Slash
70 100% 20 Has an increased chance for a critical hit.
55 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
7 Harden
— — 30 Raises the user’s Defense by one stage.
13 Mud Sport
— — 15 Halves all Electric-type damage.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
31 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
43 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
49 Slash
70 100% 20 Has an increased chance for a critical hit.
55 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
7 Harden
— — 30 Raises the user’s Defense by one stage.
13 Mud Sport
— — 15 Halves all Electric-type damage.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
31 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
43 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
49 Slash
70 100% 20 Has an increased chance for a critical hit.
55 Rock Blast
25 90% 10 Hits 2-5 times in one turn.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Knock Off
65 100% 20 Target drops its held item.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Base Stats

Hp 45
Attack 95
Defense 50
Sp. Atk 40
Sp. Def 50
Speed 75
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x