Armaldo
Ruby

ARMALDO’s tough armor makes all attacks bounce off. This POKéMON’s two enormous claws can be freely extended or contracted. They have the power to punch right through a steel slab.

Sapphire

ARMALDO is a POKéMON species that became extinct in prehistoric times. This POKéMON is said to have walked on its hind legs, which would have been more convenient for life on land.

Emerald

ARMALDO usually lives on land. However, when it hunts for prey, it dives beneath the ocean. It swims around using its two large wings.

Firered/Leafgreen

Protected by a hard shell, its body is very sturdy. It skewers prey with its claws to feed.

Evolution Chain

anorith
Anorith
Level 40
armaldo
Armaldo

Pokédex Data

Classification Plate Pokémon
Height 1.5 m (4'11")
Weight 68.2 kg (150.4 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
7 Harden
30 Raises the user's Defense by one stage.
13 Mud Sport
15 Halves all Electric-type damage.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
31 Protect
10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
46 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
55 Slash
70 100% 20 Has an increased chance for a critical hit.
64 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
7 Harden
30 Raises the user's Defense by one stage.
13 Mud Sport
15 Halves all Electric-type damage.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
31 Protect
10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
46 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
55 Slash
70 100% 20 Has an increased chance for a critical hit.
64 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
7 Harden
30 Raises the user's Defense by one stage.
13 Mud Sport
15 Halves all Electric-type damage.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
31 Protect
10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
46 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
55 Slash
70 100% 20 Has an increased chance for a critical hit.
64 Rock Blast
25 90% 10 Hits 2-5 times in one turn.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 75
Attack 125
Defense 100
Sp. Atk 70
Sp. Def 80
Speed 45
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x