Anorith
Black/WhiteBlack 2/White 2

A Pokémon ancestor that was reanimated from a fossil. It lived in the sea and hunted with claws.

Evolution Chain

anorith
Anorith
Level 40
armaldo
Armaldo

Pokédex Data

Classification Old Shrimp Pokémon
Height 0.7 m (2'04")
Weight 12.5 kg (27.6 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
7 Mud Sport
15 Halves all Electric-type damage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
19 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
25 Protect
10 Prevents any moves from hitting the user this turn.
31 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
43 Slash
70 100% 20 Has an increased chance for a critical hit.
49 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
55 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
61 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
7 Mud Sport
15 Halves all Electric-type damage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
19 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
25 Protect
10 Prevents any moves from hitting the user this turn.
31 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
43 Slash
70 100% 20 Has an increased chance for a critical hit.
49 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
55 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
61 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Sand Attack
100% 15 Lowers the target's accuracy by one stage.
Screech
85% 40 Lowers the target's Defense by two stages.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 45
Attack 95
Defense 50
Sp. Atk 40
Sp. Def 50
Speed 75
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x