Anorith
Black/WhiteBlack 2/White 2

A Pokémon ancestor that was reanimated from a fossil. It lived in the sea and hunted with claws.

Evolution Chain

anorith
Anorith
Level 40
armaldo
Armaldo

Pokédex & Training Data

Classification Old Shrimp Pokémon
Height 0.7 m (2'04")
Weight 12.5 kg (27.6 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Water3

Pokédex Numbers

Hoenn (R/S/E) #135
Hoenn (OR/AS) #140
Alola (US/UM) #233
National #347
Crown Tundra #185

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
7 Mud Sport
— — 15 Halves all Electric-type damage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
19 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
25 Protect
— — 10 Prevents any moves from hitting the user this turn.
31 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
37 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
43 Slash
70 100% 20 Has an increased chance for a critical hit.
49 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
55 Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
61 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
7 Mud Sport
— — 15 Halves all Electric-type damage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
19 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
25 Protect
— — 10 Prevents any moves from hitting the user this turn.
31 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
37 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
43 Slash
70 100% 20 Has an increased chance for a critical hit.
49 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
55 Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
61 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 45
Attack 95
Defense 50
Sp. Atk 40
Sp. Def 50
Speed 75
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x