Spoink
No entry available for this game era.

Evolution Chain

spoink
Spoink
Level 32
grumpig
Grumpig

Pokédex & Training Data

Classification Bounce Pokémon
Height 0.7 m (2'04")
Weight 30.6 kg (67.5 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #110
Unova (B2/W2) #206
Kalos (Coastal) #007
Hoenn (OR/AS) #115
Paldea (S/V) #111
National #325
Kitakami #125

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
7 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Growl
— 100% 40 Lowers the target’s Attack by one stage.
14 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
18 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
22 Confuse Ray
— 100% 10 Confuses the target.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
29 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
33 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
38 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
40 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
44 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
50 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM32 Swift
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM52 Snowscape
0 — 10 No effect description available.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM128 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM138 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM171 Tera Blast
80 100% 10 No effect description available.
TM185 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Future Sight
120 100% 10 Hits the target two turns later.
Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Simple Beam
— 100% 15 Changes the target’s ability to Simple.
Trick
— 100% 10 User and target swap items.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 60
Attack 25
Defense 35
Sp. Atk 70
Sp. Def 80
Speed 60
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x