Spoink
Black/White

It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.

Black 2/White 2

Using its tail like a spring, it keeps its heart beating by bouncing constantly. If it stops, it dies.

Evolution Chain

spoink
Spoink
Level 32
grumpig
Grumpig

Pokédex Data

Classification Bounce Pokémon
Height 0.7 m (2'04")
Weight 30.6 kg (67.5 lbs)
Abilities

Held Items

Game Locations

  • Reversal Mountain Unknown Area 48
  • Reversal Mountain Unknown Area 49
  • Reversal Mountain Unknown Area 50
  • Reversal Mountain Unknown Area 51
  • Reversal Mountain Unknown Area 52
  • Reversal Mountain Unknown Area 53
  • Reversal Mountain Unknown Area 54
  • Reversal Mountain Unknown Area 55
  • Reversal Mountain Unknown Area 56
  • Reversal Mountain Unknown Area 57
  • Reversal Mountain Unknown Area 58
  • Reversal Mountain Unknown Area 59
  • Reversal Mountain Unknown Area 60

Training

EV Yield +1 Sp. Def
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
7 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
10 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
14 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
15 Psych Up
10 Discards the user's stat changes and copies the target's.
18 Confuse Ray
100% 10 Confuses the target.
21 Magic Coat
15 Reflects back the first effect move used on the user this turn.
26 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
29 Rest
5 User sleeps for two turns, completely healing itself.
29 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
34 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
41 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
46 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
48 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
53 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
7 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
10 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
14 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
15 Psych Up
10 Discards the user's stat changes and copies the target's.
18 Confuse Ray
100% 10 Confuses the target.
21 Magic Coat
15 Reflects back the first effect move used on the user this turn.
26 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
29 Rest
5 User sleeps for two turns, completely healing itself.
29 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
33 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
38 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
40 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
44 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
50 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Telekinesis
15 Moves have 100% accuracy against the target for three turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target's item.
Heal Bell
5 Cures the entire party of major status effects.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Recycle
10 User recovers the item it last used up.
Role Play
10 Copies the target's ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Future Sight
120 100% 10 Hits the target two turns later.
Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Skill Swap
10 User and target swap abilities.
Trick
100% 10 User and target swap items.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 60
Attack 25
Defense 35
Sp. Atk 70
Sp. Def 80
Speed 60
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x