Black/White
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
Black 2/White 2
Using its tail like a spring, it keeps its heart beating by bouncing constantly. If it stops, it dies.
Pokédex & Training Data
Classification
Bounce Pokémon
Height
0.7 m (2'04")
Weight
30.6 kg (67.5 lbs)
EV Yield
+1 Sp. Def
Catch Rate
255
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Hoenn (R/S/E)
#110
Unova (B2/W2)
#206
Kalos (Coastal)
#007
Hoenn (OR/AS)
#115
Paldea (S/V)
#111
National
#325
Kitakami
#125
Held Items
Persim Berry
50%
Tanga Berry
5%
Game Locations
Reversal Mountain Unknown Area 48
Reversal Mountain Unknown Area 49
Reversal Mountain Unknown Area 50
Reversal Mountain Unknown Area 51
Reversal Mountain Unknown Area 52
Reversal Mountain Unknown Area 53
Reversal Mountain Unknown Area 54
Reversal Mountain Unknown Area 55
Reversal Mountain Unknown Area 56
Reversal Mountain Unknown Area 57
Reversal Mountain Unknown Area 58
Reversal Mountain Unknown Area 59
Reversal Mountain Unknown Area 60
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Splash | — | — | 40 | Does nothing. | |
| 7 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| 10 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| 14 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 15 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 18 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 21 | Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| 26 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 29 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 29 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 34 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| 41 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 46 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 48 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 53 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Splash | — | — | 40 | Does nothing. | |
| 7 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| 10 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| 14 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 15 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 18 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 21 | Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| 26 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 29 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 29 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 33 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 38 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| 40 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 44 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 50 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Recycle | — | — | 10 | User recovers the item it last used up. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Skill Swap | — | — | 10 | User and target swap abilities. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
| Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
| Skill Swap | — | — | 10 | User and target swap abilities. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
60
Attack
25
Defense
35
Sp. Atk
70
Sp. Def
80
Speed
60
Total
330
Type Defenses
(vs. Gen 6+ rules)