Electrike
Ruby

ELECTRIKE stores electricity in its long body hair. This POKéMON stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance.

Sapphire

ELECTRIKE runs faster than the human eye can follow. The friction from running is converted into electricity, which is then stored in this POKéMON’s fur.

Emerald

It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks.

Firered/Leafgreen

It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.

Evolution Chain

electrike
Electrike
Level 26
manectric
Manectric

Pokédex Data

Classification Lightning Pokémon
Height 0.6 m (1'12")
Weight 15.2 kg (33.5 lbs)
Abilities

Game Locations

  • Hoenn Route 110 Area
  • Hoenn Route 118 Area

Training

EV Yield +1 speed
Catch Rate 120
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Thunder Wave
90% 20 Paralyzes the target.
9 Leer
100% 30 Lowers the target's Defense by one stage.
12 Howl
40 Raises the user's Attack by one stage.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
28 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
33 Bite
60 100% 25 Has a 30% chance to make the target flinch.
36 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
41 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Thunder Wave
90% 20 Paralyzes the target.
9 Leer
100% 30 Lowers the target's Defense by one stage.
12 Howl
40 Raises the user's Attack by one stage.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
28 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
33 Bite
60 100% 25 Has a 30% chance to make the target flinch.
36 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
41 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Thunder Wave
90% 20 Paralyzes the target.
9 Leer
100% 30 Lowers the target's Defense by one stage.
12 Howl
40 Raises the user's Attack by one stage.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
28 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
33 Bite
60 100% 25 Has a 30% chance to make the target flinch.
36 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
41 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Swift
60 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 40
Attack 45
Defense 40
Sp. Atk 65
Sp. Def 40
Speed 65
Total 295

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x