
Ruby
It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.
Sapphire
Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This POKéMON is known to meditate for a whole month without eating.
Emerald
Through crushingly harsh yoga training, it gained the power to foretell its foe’s actions. It battles with elegant, dance- like movement.
Firered/Leafgreen
It elegantly avoids attacks with dance- like steps, then launches a devastating blow in the same motion.
Pokédex Data
Game Locations
- Hoenn Victory Road B1f
- Hoenn Victory Road B2f
Training
EV Yield
+2 speed
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
4 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
12 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
18 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
22 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
28 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
32 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
40 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
46 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
54 | Recover | — | — | 5 | Heals the user by half its max HP. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
4 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
12 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
18 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
22 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
28 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
32 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
40 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
46 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
54 | Recover | — | — | 5 | Heals the user by half its max HP. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
4 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
12 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
17 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
20 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
25 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
28 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
33 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
47 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
56 | Recover | — | — | 5 | Heals the user by half its max HP. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
60
Attack
60
Defense
75
Sp. Atk
60
Sp. Def
75
Speed
80
Total
410
Type Defenses
(vs. Gen 6+ rules)