Electrike
Sword

It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.

Evolution Chain

electrike
Electrike
Level 26
manectric
Manectric

Pokédex Data

Classification Lightning Pokémon
Height 0.6 m (1'12")
Weight 15.2 kg (33.5 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 120
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Wave
90% 20 Paralyzes the target.
4 Leer
100% 30 Lowers the target's Defense by one stage.
8 Howl
40 Raises the user's Attack by one stage.
12 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Shock Wave
60 20 Never misses.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
24 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
28 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
32 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
40 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
44 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Wave
90% 20 Paralyzes the target.
4 Leer
100% 30 Lowers the target's Defense by one stage.
8 Howl
40 Raises the user's Attack by one stage.
12 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
16 Shock Wave
60 20 Never misses.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
24 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
28 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
32 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
40 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
44 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM93 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM43 Volt Switch
70 100% 20 User must switch out after attacking.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Spark
65 100% 20 Has a 30% chance to paralyze the target.
Switcheroo
100% 10 User and target swap items.
BD/SP
Name Class Power Acc. PP Effect
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Spark
65 100% 20 Has a 30% chance to paralyze the target.
Swift
60 20 Never misses.
Switcheroo
100% 10 User and target swap items.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 40
Attack 45
Defense 40
Sp. Atk 65
Sp. Def 40
Speed 65
Total 295

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x