Aron
Ruby

This POKéMON has a body of steel. To make its body, ARON feeds on iron ore that it digs from mountains. Occasionally, it causes major trouble by eating bridges and rails.

Sapphire

ARON has a body of steel. With one all-out charge, this POKéMON can demolish even a heavy dump truck. The destroyed dump truck then becomes a handy meal for the POKéMON.

Emerald

A POKéMON that is clad in steel armor. A new suit of armor is made when it evolves. The old, discarded armor is salvaged as metal for making iron products.

Firered/Leafgreen

It eats iron to build its steel body. It is a pest that descends from mountains to eat bridges and train tracks.

Evolution Chain

aron
Aron
Level 32
lairon
Lairon
Level 42
aggron
Aggron

Pokédex & Training Data

Classification Iron Armor Pokémon
Height 0.4 m (1'04")
Weight 60.0 kg (132.3 lbs)
Abilities
EV Yield +1 defense
Catch Rate 180
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster

Pokédex Numbers

Hoenn (R/S/E) #070
Unova (B2/W2) #166
Kalos (Mountain) #099
Hoenn (OR/AS) #072
National #304
Crown Tundra #191

Held Items

Game Locations

Granite Cave 1fsmall Room
Granite Cave B1f
Granite Cave B2f
Hoenn Victory Road 1f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
10 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
17 Iron Defense
— — 15 Raises the user’s Defense by two stages.
21 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
34 Protect
— — 10 Prevents any moves from hitting the user this turn.
39 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
10 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
17 Iron Defense
— — 15 Raises the user’s Defense by two stages.
21 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
34 Protect
— — 10 Prevents any moves from hitting the user this turn.
39 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
10 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
17 Iron Defense
— — 15 Raises the user’s Defense by two stages.
21 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
34 Protect
— — 10 Prevents any moves from hitting the user this turn.
39 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 50
Attack 70
Defense 100
Sp. Atk 40
Sp. Def 40
Speed 30
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
4x
0x
4x
0.25x
0.5x
0.5x
0.5x
0.5x
0.5x