Azurill
No entry available for this game era.

Evolution Chain

azurill
Azurill
😊
High Friendship
marill
Marill
Level 18
azumarill
Azumarill

Pokédex Data

Classification Polka Dot Pokémon
Height 0.2 m (0'08")
Weight 2.0 kg (4.4 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 150
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Splash
40 Does nothing.
2 Tail Whip
100% 30 Lowers the target's Defense by one stage.
5 Water Sport
15 Halves all Fire-type damage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
10 Charm
100% 20 Lowers the target's Attack by two stages.
13 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
16 Helping Hand
20 Ally's next move inflicts half more damage.
20 Slam
80 75% 20 Inflicts regular damage with no additional effect.
23 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Splash
40 Does nothing.
2 Tail Whip
100% 30 Lowers the target's Defense by one stage.
5 Water Sport
15 Halves all Fire-type damage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
10 Charm
100% 20 Lowers the target's Attack by two stages.
13 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
16 Helping Hand
20 Ally's next move inflicts half more damage.
20 Slam
80 75% 20 Inflicts regular damage with no additional effect.
23 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target's item.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Camouflage
20 User's type changes to match the terrain.
Copycat
20 Uses the target's last used move.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Refresh
20 Cleanses the user of a burn, paralysis, or poison.
Sing
55% 15 Puts the target to sleep.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Soak
100% 20 Changes the target's type to Water.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Water Sport
15 Halves all Fire-type damage.

Base Stats

Hp 50
Attack 20
Defense 40
Sp. Atk 20
Sp. Def 40
Speed 20
Total 190

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0x
0x
0.5x
2x