
Diamond
A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.
Pearl
Its tail is filled with nutrients necessary for growth. It plays by bouncing on its tail.
Platinum
Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.
Heartgold/Soulsilver
Its tail is packed full of the nutrients it needs to grow.
Pokédex Data
Classification
Polka Dot Pokémon
Height
0.2 m (0'08")
Weight
2.0 kg (4.4 lbs)
Abilities
Game Locations
- Great Marsh Area 1
- Great Marsh Area 2
- Great Marsh Area 3
- Great Marsh Area 4
- Great Marsh Area 5
- Great Marsh Area 6
Training
EV Yield
+1 hp
Catch Rate
150
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Splash | — | — | 40 | Does nothing. | |
2 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
7 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
15 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
18 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Splash | — | — | 40 | Does nothing. | |
2 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
7 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
15 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
18 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Splash | — | — | 40 | Does nothing. | |
2 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
7 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
15 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
18 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
Sing | — | 55% | 15 | Puts the target to sleep. | |
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
Sing | — | 55% | 15 | Puts the target to sleep. | |
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
Base Stats
Hp
50
Attack
20
Defense
40
Sp. Atk
20
Sp. Def
40
Speed
20
Total
190
Type Defenses
(vs. Gen 6+ rules)