Loudred
No entry available for this game era.

Evolution Chain

whismur
Whismur
Level 20
loudred
Loudred
Level 40
exploud
Exploud

Pokédex & Training Data

Classification Big Voice Pokémon
Height 1.0 m (3'03")
Weight 40.5 kg (89.3 lbs)
Abilities
EV Yield +2 hp
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Hoenn (R/S/E) #046
Kalos (Central) #141
Hoenn (OR/AS) #047
National #294
Isle of Armor #149

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Howl
— — 40 Raises the user’s Attack by one stage.
1 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
4 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Howl
— — 40 Raises the user’s Attack by one stage.
15 Screech
— 85% 40 Lowers the target’s Defense by two stages.
18 Supersonic
— 55% 20 Confuses the target.
23 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
27 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
32 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
36 Rest
— — 5 User sleeps for two turns, completely healing itself.
41 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
50 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Howl
— — 40 Raises the user’s Attack by one stage.
1 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
4 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Howl
— — 40 Raises the user’s Attack by one stage.
15 Screech
— 85% 40 Lowers the target’s Defense by two stages.
18 Supersonic
— 55% 20 Confuses the target.
23 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
27 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
32 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
36 Rest
— — 5 User sleeps for two turns, completely healing itself.
41 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
50 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 84
Attack 71
Defense 43
Sp. Atk 71
Sp. Def 43
Speed 48
Total 360

Type Defenses

(vs. Gen 6+ rules)

2x
0x