Shedinja
Sword

A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.

Evolution Chain

nincada
Nincada
Level 20
ninjask
Ninjask
shed
shedinja
Shedinja

Pokédex Data

Classification Shed Pokémon
Height 0.8 m (2'07")
Weight 1.2 kg (2.6 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
1 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
15 Confuse Ray
100% 10 Confuses the target.
23 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
29 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
36 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
43 Mind Reader
5 Ensures that the user's next move will hit the target.
50 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
57 Spite
100% 10 Lowers the PP of the target's last used move by 4.
64 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
1 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
15 Confuse Ray
100% 10 Confuses the target.
23 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
29 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
36 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
43 Mind Reader
5 Ensures that the user's next move will hit the target.
50 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
57 Spite
100% 10 Lowers the PP of the target's last used move by 4.
64 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM86 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TR12 Agility
30 Raises the user's Speed by two stages.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR38 Trick
100% 10 User and target swap items.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM62 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 1
Attack 90
Defense 45
Sp. Atk 30
Sp. Def 30
Speed 40
Total 236

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0x
0.5x
0.5x
2x
0.5x
2x
2x
2x