
Ruby
NINJASK moves around at such a high speed that it cannot be seen, even while its crying can be clearly heard. For that reason, this POKéMON was long believed to be invisible.
Sapphire
If NINJASK is not trained properly, it will refuse to obey the TRAINER and cry loudly continuously. Because of this quality, this POKéMON is said to be one that puts the TRAINER’s abilities to the test.
Emerald
Because it darts about vigorously at high speed, it is very difficult to see. Hearing its distinctive cries for too long induces a headache.
Firered/Leafgreen
This POKéMON is so quick, it is said to be able to avoid any attack. It loves to feed on tree sap.
Pokédex Data
Training
EV Yield
+2 speed
Catch Rate
120
Base Friendship
70
Growth Rate
slow then very fast
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
5 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
9 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
19 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
20 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
20 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
20 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
31 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
38 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
45 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
5 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
9 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
19 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
20 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
20 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
20 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
31 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
38 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
45 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
5 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
9 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
19 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
20 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
20 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
20 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
31 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
38 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
45 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Base Stats
Hp
61
Attack
90
Defense
45
Sp. Atk
50
Sp. Def
50
Speed
160
Total
456
Type Defenses
(vs. Gen 6+ rules)