Ninjask
Ruby

NINJASK moves around at such a high speed that it cannot be seen, even while its crying can be clearly heard. For that reason, this POKéMON was long believed to be invisible.

Sapphire

If NINJASK is not trained properly, it will refuse to obey the TRAINER and cry loudly continuously. Because of this quality, this POKéMON is said to be one that puts the TRAINER’s abilities to the test.

Emerald

Because it darts about vigorously at high speed, it is very difficult to see. Hearing its distinctive cries for too long induces a headache.

Firered/Leafgreen

This POKéMON is so quick, it is said to be able to avoid any attack. It loves to feed on tree sap.

Evolution Chain

nincada
Nincada
Level 20
ninjask
Ninjask
shed
shedinja
Shedinja

Pokédex & Training Data

Classification Ninja Pokémon
Height 0.8 m (2'07")
Weight 12.0 kg (26.5 lbs)
Abilities
EV Yield +2 speed
Catch Rate 120
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Hoenn (R/S/E) #043
Kalos (Central) #112
Hoenn (OR/AS) #044
Galar (Sw/Sh) #105
National #291

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
5 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
20 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Double Team
— — 15 Raises the user’s evasion by one stage.
20 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Agility
— — 30 Raises the user’s Speed by two stages.
45 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
5 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
20 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Double Team
— — 15 Raises the user’s evasion by one stage.
20 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Agility
— — 30 Raises the user’s Speed by two stages.
45 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
5 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
20 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Double Team
— — 15 Raises the user’s evasion by one stage.
20 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Agility
— — 30 Raises the user’s Speed by two stages.
45 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Base Stats

Hp 61
Attack 90
Defense 45
Sp. Atk 50
Sp. Def 50
Speed 160
Total 456

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x