Shedinja
No entry available for this game era.

Evolution Chain

nincada
Nincada
Level 20
ninjask
Ninjask
shed
shedinja
Shedinja

Pokédex Data

Classification Shed Pokémon
Height 0.8 m (2'07")
Weight 1.2 kg (2.6 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Spite
100% 10 Lowers the PP of the target's last used move by 4.
21 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
25 Mind Reader
5 Ensures that the user's next move will hit the target.
29 Confuse Ray
100% 10 Confuses the target.
33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
37 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
41 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
45 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Spite
100% 10 Lowers the PP of the target's last used move by 4.
21 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
25 Mind Reader
5 Ensures that the user's next move will hit the target.
29 Confuse Ray
100% 10 Confuses the target.
33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
37 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
41 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
45 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM61 Will O Wisp
85% 15 Burns the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.

Base Stats

Hp 1
Attack 90
Defense 45
Sp. Atk 30
Sp. Def 30
Speed 40
Total 236

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0x
0.5x
0.5x
2x
0.5x
2x
2x
2x