Shedinja
No entry available for this game era.

Evolution Chain

nincada
Nincada
Level 20
ninjask
Ninjask
shed
shedinja
Shedinja

Pokédex & Training Data

Classification Shed Pokémon
Height 0.8 m (2'07")
Weight 1.2 kg (2.6 lbs)
Abilities
EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Hoenn (R/S/E) #044
Kalos (Central) #113
Hoenn (OR/AS) #045
Galar (Sw/Sh) #106
National #292

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
— — 30 Raises the user’s Defense by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
21 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
25 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
29 Confuse Ray
— 100% 10 Confuses the target.
33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
37 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
41 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
45 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
— — 30 Raises the user’s Defense by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
21 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
25 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
29 Confuse Ray
— 100% 10 Confuses the target.
33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
37 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
41 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
45 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Trick
— 100% 10 User and target swap items.

Base Stats

Hp 1
Attack 90
Defense 45
Sp. Atk 30
Sp. Def 30
Speed 40
Total 236

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0x
0.5x
0.5x
2x
0.5x
2x
2x
2x