Magcargo
Diamond/PearlPlatinum

Its body temperature is roughly 18,000 degrees F. Flames spout from gaps in its hardened shell.

Heartgold

The shell on its back is just skin that has cooled and hardened. It breaks easily with a slight touch.

Soulsilver

Its brittle shell occasionally spouts intense flames that circulate throughout its body.

Evolution Chain

slugma
Slugma
Level 38
magcargo
Magcargo

Pokédex Data

Classification Lava Pokémon
Height 0.8 m (2'07")
Weight 55.0 kg (121.3 lbs)

Game Locations

  • Stark Mountain Entrance
  • Stark Mountain Inside

Training

EV Yield +2 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
10 Target sleeps at the end of the next turn.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Harden
30 Raises the user's Defense by one stage.
23 Recover
5 Heals the user by half its max HP.
26 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
31 Amnesia
20 Raises the user's Special Defense by two stages.
40 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
45 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
52 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
61 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
66 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
10 Target sleeps at the end of the next turn.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Harden
30 Raises the user's Defense by one stage.
23 Recover
5 Heals the user by half its max HP.
26 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
31 Amnesia
20 Raises the user's Special Defense by two stages.
40 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
45 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
52 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
61 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
66 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
10 Target sleeps at the end of the next turn.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Harden
30 Raises the user's Defense by one stage.
23 Recover
5 Heals the user by half its max HP.
26 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
31 Amnesia
20 Raises the user's Special Defense by two stages.
40 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
45 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
52 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
61 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
66 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Defense
15 Raises the user's Defense by two stages.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Defense
15 Raises the user's Defense by two stages.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 60
Attack 50
Defense 120
Sp. Atk 90
Sp. Def 80
Speed 30
Total 430

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
0.5x
2x
0.5x
4x
0.5x
0.5x
2x
0.5x