Omastar
Ruby/Sapphire

OMASTAR uses its tentacles to capture its prey. It is believed to have become extinct because its shell grew too large and heavy, causing its movements to become too slow and ponderous.

Emerald

An OMASTAR uses its tentacles to capture its prey. It is believed to have become extinct because its shell grew too large, making its movements slow and ponderous.

Firered

Its tentacles are highly developed as if they are hands and feet. As soon as it ensnares prey, it bites.

Leafgreen

Despite having strong fangs and tentacles, it went extinct when its heavy shell made it unable to catch prey.

Evolution Chain

omanyte
Omanyte
Level 40
omastar
Omastar

Pokédex & Training Data

Classification Spiral Pokémon
Height 1.0 m (3'03")
Weight 35.0 kg (77.2 lbs)
EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Water3

Pokédex Numbers

Kanto (R/B/Y) #139
Johto (G/S/C) #221
Johto (HG/SS) #226
Alola (US/UM) #228
National #139
Crown Tundra #124

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
31 Leer
— 100% 30 Lowers the target’s Defense by one stage.
37 Protect
— — 10 Prevents any moves from hitting the user this turn.
40 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
46 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
55 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
65 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
31 Leer
— 100% 30 Lowers the target’s Defense by one stage.
37 Protect
— — 10 Prevents any moves from hitting the user this turn.
40 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
46 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
55 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
65 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
31 Leer
— 100% 30 Lowers the target’s Defense by one stage.
37 Protect
— — 10 Prevents any moves from hitting the user this turn.
40 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
46 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
55 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
65 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 70
Attack 60
Defense 125
Sp. Atk 115
Sp. Def 70
Speed 55
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x