Omastar
Ultra Sun

Its heavy shell is thought to be the reason this ancient Pokémon died out. It’s apparently a distant ancestor of Octillery.

Ultra Moon

It wraps its prey in its tentacles to immobilize them and then finishes them off with its sharp fangs.

Lets Go Pikachu/Lets Go Eevee

Its sharp beak rings its mouth. Its shell was too big for it to move freely, so it became extinct.

Evolution Chain

omanyte
Omanyte
Level 40
omastar
Omastar

Pokédex Data

Classification Spiral Pokémon
Height 1.0 m (3'03")
Weight 35.0 kg (77.2 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Leer
100% 30 Lowers the target's Defense by one stage.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Protect
10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
48 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
56 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
67 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
75 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Leer
100% 30 Lowers the target's Defense by one stage.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Protect
10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
48 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
56 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
67 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
75 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Supersonic
55% 20 Confuses the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
4 Withdraw
40 Raises the user's Defense by one stage.
11 Leer
100% 30 Lowers the target's Defense by one stage.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
22 Bite
60 100% 25 Has a 30% chance to make the target flinch.
26 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
33 Protect
10 Prevents any moves from hitting the user this turn.
37 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
60 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM29 Scald
80 100% 15 Has a 30% chance to burn the target.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM56 Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 70
Attack 60
Defense 125
Sp. Atk 115
Sp. Def 70
Speed 55
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x