Omastar
Black/WhiteBlack 2/White 2

It is thought that this Pokémon became extinct because its spiral shell grew too large.

Evolution Chain

omanyte
Omanyte
Level 40
omastar
Omastar

Pokédex & Training Data

Classification Spiral Pokémon
Height 1.0 m (3'03")
Weight 35.0 kg (77.2 lbs)
Abilities
EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Water3

Pokédex Numbers

Kanto (R/B/Y) #139
Johto (G/S/C) #221
Johto (HG/SS) #226
Alola (US/UM) #228
National #139
Crown Tundra #124

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Leer
— 100% 30 Lowers the target’s Defense by one stage.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
40 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
48 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
56 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
67 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
75 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Leer
— 100% 30 Lowers the target’s Defense by one stage.
25 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
40 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
48 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
56 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
67 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
75 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Base Stats

Hp 70
Attack 60
Defense 125
Sp. Atk 115
Sp. Def 70
Speed 55
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x