Magnemite
Gold

It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.

Silver

The units at the sides of its body generate anti­ gravity energy to keep it aloft in the air.

Crystal

The electricity emitted by the units on each side of its body cause it to become a strong magnet.

Evolution Chain

magnemite
Magnemite
Level 30
magneton
Magneton

Pokédex & Training Data

Classification Magnet Pokémon
Height 0.3 m (0'12")
Weight 6.0 kg (13.2 lbs)
Abilities N/A in Gen II
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Kanto (R/B/Y) #081
Johto (G/S/C) #118
Hoenn (R/S/E) #082
Sinnoh (Plat.) #178
Johto (HG/SS) #119
Unova (B2/W2) #048
Kalos (Mountain) #069
Hoenn (OR/AS) #084
Alola (S/M) #047
Alola (US/UM) #054
Hisui #177
Paldea (S/V) #209
National #081
Isle of Armor #105
Blueberry #116

Held Items

None in this generation.

Game Locations

Johto Route 38 Area
Johto Route 39 Area
Kanto Route 11 Area
Kanto Route 6 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Supersonic
— 55% 20 Confuses the target.
16 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
21 Thunder Wave
— 90% 20 Paralyzes the target.
27 Lock On
— — 5 Ensures that the user’s next move will hit the target.
33 Swift
60 — 20 Never misses.
39 Screech
— 85% 40 Lowers the target’s Defense by two stages.
45 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Supersonic
— 55% 20 Confuses the target.
16 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
21 Thunder Wave
— 90% 20 Paralyzes the target.
27 Lock On
— — 5 Ensures that the user’s next move will hit the target.
33 Swift
60 — 20 Never misses.
39 Screech
— 85% 40 Lowers the target’s Defense by two stages.
45 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 25
Attack 35
Defense 70
Sp. Atk 95
Sp. Def 55
Speed 45
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0.5x
2x
0x
4x
0.25x
0.5x
0.5x
0.5x
0.5x
0.25x
0.5x