Magnemite
Ruby

MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this POKéMON clinging to the breaker box.

Sapphire

MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This POKéMON becomes incapable of flight if its internal electrical supply is depleted.

Emerald

The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

Firered

It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.

Leafgreen

Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Evolution Chain

magnemite
Magnemite
Level 30
magneton
Magneton

Pokédex & Training Data

Classification Magnet Pokémon
Height 0.3 m (0'12")
Weight 6.0 kg (13.2 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Kanto (R/B/Y) #081
Johto (G/S/C) #118
Hoenn (R/S/E) #082
Sinnoh (Plat.) #178
Johto (HG/SS) #119
Unova (B2/W2) #048
Kalos (Mountain) #069
Hoenn (OR/AS) #084
Alola (S/M) #047
Alola (US/UM) #054
Hisui #177
Paldea (S/V) #209
National #081
Isle of Armor #105
Blueberry #116

Held Items

Game Locations

New Mauville Area
New Mauville Entrance
Power Plant Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
6 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Supersonic
— 55% 20 Confuses the target.
16 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
21 Thunder Wave
— 90% 20 Paralyzes the target.
26 Spark
65 100% 20 Has a 30% chance to paralyze the target.
32 Lock On
— — 5 Ensures that the user’s next move will hit the target.
38 Swift
60 — 20 Never misses.
44 Screech
— 85% 40 Lowers the target’s Defense by two stages.
50 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
6 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Supersonic
— 55% 20 Confuses the target.
16 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
21 Thunder Wave
— 90% 20 Paralyzes the target.
26 Spark
65 100% 20 Has a 30% chance to paralyze the target.
32 Lock On
— — 5 Ensures that the user’s next move will hit the target.
38 Swift
60 — 20 Never misses.
44 Screech
— 85% 40 Lowers the target’s Defense by two stages.
50 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
6 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
11 Supersonic
— 55% 20 Confuses the target.
16 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
21 Thunder Wave
— 90% 20 Paralyzes the target.
26 Spark
65 100% 20 Has a 30% chance to paralyze the target.
32 Lock On
— — 5 Ensures that the user’s next move will hit the target.
38 Swift
60 — 20 Never misses.
44 Screech
— 85% 40 Lowers the target’s Defense by two stages.
50 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Base Stats

Hp 25
Attack 35
Defense 70
Sp. Atk 95
Sp. Def 55
Speed 45
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0.5x
2x
0x
4x
0.25x
0.5x
0.5x
0.5x
0.5x
0.25x
0.5x