
MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this POKéMON clinging to the breaker box.
MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This POKéMON becomes incapable of flight if its internal electrical supply is depleted.
The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Pokédex Data
Held Items
Game Locations
- New Mauville Area
- New Mauville Entrance
- Power Plant Area
Training
Learned Moves
Level Up Moves
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
6 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
11 | Supersonic | — | 55% | 20 | Confuses the target. | |
16 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
21 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
26 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
32 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
38 | Swift | 60 | — | 20 | Never misses. | |
44 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
50 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
6 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
11 | Supersonic | — | 55% | 20 | Confuses the target. | |
16 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
21 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
26 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
32 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
38 | Swift | 60 | — | 20 | Never misses. | |
44 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
50 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
6 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
11 | Supersonic | — | 55% | 20 | Confuses the target. | |
16 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
21 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
26 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
32 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
38 | Swift | 60 | — | 20 | Never misses. | |
44 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
50 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
TM/HM Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. |
Tutor Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Base Stats
Type Defenses
(vs. Gen 6+ rules)