Magnemite
Red/Blue

Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Yellow

It is born with the ability to defy gravity. It floats in air on powerful electro­ magnetic waves.

Evolution Chain

magnemite
Magnemite
Level 30
magneton
Magneton

Pokédex & Training Data

Classification Magnet Pokémon
Height 0.3 m (0'12")
Weight 6.0 kg (13.2 lbs)
Abilities N/A in Gen I
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #081
Johto (G/S/C) #118
Hoenn (R/S/E) #082
Sinnoh (Plat.) #178
Johto (HG/SS) #119
Unova (B2/W2) #048
Kalos (Mountain) #069
Hoenn (OR/AS) #084
Alola (S/M) #047
Alola (US/UM) #054
Hisui #177
Paldea (S/V) #209
National #081
Isle of Armor #105
Blueberry #116

Held Items

None in this generation.

Game Locations

Kanto Route 10 Area
Power Plant Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
21 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
25 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
29 Supersonic
— 55% 20 Confuses the target.
35 Thunder Wave
— 90% 20 Paralyzes the target.
41 Swift
60 — 20 Never misses.
47 Screech
— 85% 40 Lowers the target’s Defense by two stages.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
21 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
25 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
29 Supersonic
— 55% 20 Confuses the target.
35 Thunder Wave
— 90% 20 Paralyzes the target.
41 Swift
60 — 20 Never misses.
47 Screech
— 85% 40 Lowers the target’s Defense by two stages.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 — 20 Never misses.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
— 90% 20 Paralyzes the target.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 25
Attack 35
Defense 70
Sp. Atk 95
Sp. Def 55
Speed 45
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0.5x
2x
0x
4x
0.25x
0.5x
0.5x
0.5x
0.5x
0.25x
0.5x