Gold
Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
Silver
The MAGNEMITE are united by a mag netism so power ful, it dries all moisture in its vicinities.
Crystal
When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.
Pokédex & Training Data
Classification
Magnet Pokémon
Height
1.0 m (3'03")
Weight
60.0 kg (132.3 lbs)
Abilities
N/A in Gen II
EV Yield
+2 Sp. Atk
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Gender Ratio
Genderless
Egg Groups
Mineral
Pokédex Numbers
Kanto (R/B/Y)
#082
Johto (G/S/C)
#119
Hoenn (R/S/E)
#083
Sinnoh (Plat.)
#179
Johto (HG/SS)
#120
Unova (B2/W2)
#049
Kalos (Mountain)
#070
Hoenn (OR/AS)
#085
Alola (S/M)
#048
Alola (US/UM)
#055
Hisui
#178
Paldea (S/V)
#210
National
#082
Isle of Armor
#106
Blueberry
#117
Held Items
None in this generation.
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 6 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 11 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 16 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 21 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 27 | Lock On | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 35 | Swift | 60 | — | 20 | Never misses. | |
| 43 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 53 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 6 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 11 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 16 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 21 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 27 | Lock On | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 35 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
| 43 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 53 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
50
Attack
60
Defense
95
Sp. Atk
120
Sp. Def
70
Speed
70
Total
465
Type Defenses
(vs. Gen 6+ rules)